Perforce character set enumeration.
Instances of this enumeration are available as members or can be
looked up from their string representation using construction syntax.
Example:
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EUCJP = <perforce.api.CharSet object at 0x009B63E0>
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ISO8859_1 = <perforce.api.CharSet object at 0x009B63B0>
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ISO8859_15 = <perforce.api.CharSet object at 0x009B6420>
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ISO8859_5 = <perforce.api.CharSet object at 0x009B6430>
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KOI8_R = <perforce.api.CharSet object at 0x009B6440>
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MACOS_ROMAN = <perforce.api.CharSet object at 0x009B6410>
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NOCONV = <perforce.api.CharSet object at 0x009B63A0>
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SHIFTJIS = <perforce.api.CharSet object at 0x009B63D0>
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UTF_16 = <perforce.api.CharSet object at 0x009B63C0>
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UTF_16_BE = <perforce.api.CharSet object at 0x009B6470>
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UTF_16_BE_BOM = <perforce.api.CharSet object at 0x009B6490>
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UTF_16_BOM = <perforce.api.CharSet object at 0x009B64A0>
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UTF_16_LE = <perforce.api.CharSet object at 0x009B6460>
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UTF_16_LE_BOM = <perforce.api.CharSet object at 0x009B6480>
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UTF_32 = <perforce.api.CharSet object at 0x009B64C0>
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UTF_32_BE = <perforce.api.CharSet object at 0x009B64E0>
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UTF_32_BE_BOM = <perforce.api.CharSet object at 0x009B6500>
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UTF_32_BOM = <perforce.api.CharSet object at 0x009B6510>
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UTF_32_LE = <perforce.api.CharSet object at 0x009B64D0>
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UTF_32_LE_BOM = <perforce.api.CharSet object at 0x009B64F0>
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UTF_8 = <perforce.api.CharSet object at 0x009B6380>
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UTF_8_BOM = <perforce.api.CharSet object at 0x009B64B0>
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UTF_8_UNCHECKED = <perforce.api.CharSet object at 0x009B6520>
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UTF_8_UNCHECKED_BOM = <perforce.api.CharSet object at 0x009B6530>
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WIN_CP_1251 = <perforce.api.CharSet object at 0x009B6450>
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WIN_US_ANSI = <perforce.api.CharSet object at 0x009B63F0>
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WIN_US_OEM = <perforce.api.CharSet object at 0x009B6400>
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